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Gamification in virtual educationLiving in a world with technological advances that are difficult to keep up with has seemingly created a rift between old school and new school - making for an interesting discussion around the impact it has on the education sector, globally, and in South Africa. ![]() Source: www.unsplash.com With so much opportunity for online learning available today, and the various platforms offering a vast variety of virtual learning content, it is impossible to look past the impact of online gaming. Impact of screen timeGrowing up, a lot of youth were seen in front of television sets playing on various available consoles. For many parents out there, the consensus was it would cause the ‘square eyes’. According to the Oxford Dictionary, this is a humorous saying that your eyes will get affected by spending too much time in front of a screen. How true is this, though? Although there are some negative impacts regarding screen time, I believe that the positives far outweigh the negatives. The educational value in itself is a topic that could be discussed for many years, but more than so, the motor skills and coordination development through playing games is of cardinal value to the modern-day society we find ourselves in. Living in a fast-paced world where the days seem to go so much quicker than before, people are adapting quicker and realising that the use of technology is enabling us to do so much more, but also way more efficient and faster than what would have been able to in previous years. Gamification in the online classroomMaking use of various tools that would be available in a game-orientated virtual gives the evolved learner of today an opportunity to push boundaries that their predecessors would normally not have been able to do. Whether in primary school, high school, or even tertiary institutions, the use of gamification is a tool that assists in developing core skills and advancing students to the next level of competitiveness in any field of choice. The biggest question we have to ask ourselves is; how do we use this technology available to us in a learning environment and what process would we need to follow, to allow for full engagement from our students? Making use of gamificationIn my opinion, we need to follow the following process:
Results of gamification in an online environment When teachers follow the simple, ‘I talk, you listen’ way of teaching, somewhere along the pathway of learning, students will get lost and some very important foundational elements of teaching go missing. This has a massive impact on the development of our beloved country as the quality of information gets condensed and simplified. Making use of games and creating an interactive classroom environment assists in engaging a learners mind so that real-world processes are no longer daunting and challenging. Going back to the impact of gamification in the online classroom, I can only implore you to engage with these amazing tools to improve the future of our youth. About the authorLauren Jacquin is the business head at Swales Online Academy |